So your can simulate your Turn, see if there will be any flaws, simulate your opponent's Turn, etc. It has all the automatic functions of a normal game. For War Room maps, the Map Editor allows you to customize Dialogues, and all kind of Events as if it was some Campaign mission.Potential for Single-Player experience (there is an AI, a War Room with Maps created by the community, a yet-to-be released Custom Campaign Creator Mode is being worked on.Looking at the github updates, the code seems to be worked on 10 to 20 times a month! Extremely active Developper, that reads all suggestions, deliver on the good suggestions fairly quickly.Run smoother than some mobile app, imo, even though it's a web-browser game. Is a Javascript-like game that runs very smoothly.The Client of TinyWars has its code nearly 100% available (on github).AWBW is purely for Multiplayer, no potential for any Single-Player experiences.It has its use, but also mean you have loading page between everything.Everything in AWBW has a different URLs each matches have their own URL, if you want to create a match you do so in a specific URL, same if you want to change your Settings, look at the list of Matches you're playing, look at other people's profile etc. AWBW isn't like some Javascript games where you play in some self-contained environment.AWBW also have specific mechanics not present in AW trilogy such as nerfed Repairs or some Transport glitch.Except for the Powers of AW2 COs where some units for some Powers of some COs have +10% more Atk than originally. Otherwise, COs present in AW2 have their AW2's D2D while AWDS-exclusive COs have their AWDS's effects. Example: Drake and Sturm have similar D2D to AW1, but they're the only ones.The way it fuses AW1, AW2 and AWDS is confusing and seems arbitrary.But you need to do so within the 1 or 2 weeks then store on your computer the. zip of the game that can be read by some software made by the community. Replays of finished games don't stay more than 1 week or 2.It seems (and it's understandably so), that AWBW is a secondary or tertiary hobbies for the dev(s).It is probably better to use an external software and upload the textfile output. The default map editor is really bare bone.The user interface is very intuitive and simple to understand.It has many content creators (aka Youtuber) playing and posting video about AWBW.Competent community: many have programmed external software such as Map Editor, Replay player.even self-organized rankings such as High Fund Fog and Live Game rankings Discord mods) motivated enough to regularly self-organize Tournaments. There are also another ton of people who plays unranked. Example: At least 800+ have active ranked games. Both don't run any ads! Advance Wars By Web TinyWars doesn't have donation page as far as I know. This is only a comparison of the 2 services when you exclude the fact one is based on the trilogy and the other on Days of Ruin.īoth services are 100% Free. I will not compare AW trilogy gameplay with Days of Ruin here. And has added Custom COs to compensate for DoR small characters cast. It is faithful to Days of Ruin, but have items considered as bugs in the original DoR removed (gas trick and "no meter charge on counterattack"-bug). The second is Tiny Wars: it is a rendition of AW Days of Ruin gameplay. The first one is AWBW: it uses some composite of AW1, AW2 and AWDS with some tweaks (usually bugs that they considered as feature). So, there are 2 websites/web-browser games that allows Human vs Human games of Advance Wars. Nintendo's Advance Wars series includes: Year Content related to banned users will be removed at moderator discretionįor more details on the subreddit rules, see the Rules Page.New/Low Karma reddit user posts will be screened as an anti-spamming measure.Submissions must be related to Advance Wars.This is a subreddit dedicated to discussing everything Advance Wars related including the games, maps, strategy, art, custom designs, and more.Ĭheck out the Wiki for subreddit rules other useful information!
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